seaQuest DSV
updateSeason 0
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6: Creating seaQuest with Rockne S. O'Bannon
Series creator Rockne S. O'Bannon talks about creating and plugging the show to Amblin Entertainment and building his production team.
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7: Directing seaQuest with Bryan Spicer
Series director Bryan Spicer discusses how Steven Spielberg brought him on to the show and his time spent there.
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8: Directing seaQuest with John T. Kretchmer
Series director John T. Kretchmer discussing his time directing episodes of the show.
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9: Directing seaQuest with Anson Williams
Series director Anson Williams discussing how he got attached to the show.
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10: Maiden Voyage: Scoring seaQuest
Series composer John Debney discusses the music of the show.
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Sunday, September 12th, 1993
2: To Be or Not To Be (1) (Pilot)
The crew of seaQuest are joined by a reluctant Captain Nathan Bridger and set off to investigate a distress call from an underwater colony, only to find it is a trap by a renegade sub under the command of Captain Marilyn Stark, who has a personal vendetta against the seaQuest.
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Sunday, September 12th, 1993
5: To Be or Not to Be (feature-length version)
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Sunday, September 12th, 1993
3: To Be or Not To Be (2) (Pilot)
The seaQuest is confronted by another sub. They are attacked and find themselves defenceless and are forced to dive the ship and hide.
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Wednesday, January 19th, 1994
1: To Be or Not to Be (feature-length version)
Season 1
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Sunday, September 12th, 1993
1: To Be or Not to Be (1)
The crew of seaQuest are joined by a reluctant Captain Nathan Bridger and set off to investigate a distress call from an underwater colony, only to find it is a trap by a renegade sub under the command of Captain Marilyn Stark, who has a personal vendetta against the seaQuest.
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Sunday, September 12th, 1993
2: To Be or Not to Be (2)
The seaQuest is confronted by another sub. They are attacked and find themselves defenceless and are forced to dive the ship and hide.
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Sunday, September 12th, 1993
25: To Be or Not to Be (1)
The crew of seaQuest are joined by a reluctant Captain Nathan Bridger and set off to investigate a distress call from an underwater colony, only to find it is a trap by a renegade sub under the command of Captain Marilyn Stark, who has a personal vendetta against the seaQuest.
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Sunday, September 19th, 1993
3: The Devil's Window
Darwin falls ill and will die if no cure is found, but a visiting scientist on an important UEO project is unconcerned with the fate of a single dolphin.
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Sunday, September 26th, 1993
4: Treasures of the Mind
When a preserved annexe of the Great Library of Alexandria is discovered, many nations send their fleets to lay claim to its treasures. The UEO orders Bridger to mediate the dispute and sends a team of ESP parapsychologists to help the negotiations.
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Sunday, October 3rd, 1993
5: Games
The crew of seaQuest rescue a warden and his only prisoner from beneath the ice cap. The prisoner escapes and reveals that he holds a deadly toxin which will be released unless the crew does as he says, which is launching the seaQuest's missiles against the UEO.
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Saturday, October 9th, 1993
6: Treasures of the Tonga Trench
When Krieg brings back what he believes is a priceless gem, greed runs amok on the seaQuest. No one listens to his stories of sea monsters in the area, until one attacks the seaQuest.
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Sunday, October 17th, 1993
7: Brothers and Sisters
The seaQuest discovers a group of children living in an old munitions facility on the sea floor and they must evacuate them, before, the structure collapses and unleashes a deadly explosion. Meanwhile, Lucas develops a crush on the teenage girl.
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Sunday, October 24th, 1993
8: Give Me Liberté
When Commander Ford and other crew members are contaminated with a deadly virus from a downed space station, Captain Bridger finds himself fighting against the clock and a government cover-up to save them.
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Sunday, October 31st, 1993
9: Knight of Shadows
When a small team from seaQuest board a ancient sunken ship in order to determine why it went down, they find themselves trapped in a series of very bizarre and supernatural events.
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Sunday, November 7th, 1993
10: Bad Water
A hurricane threatens to prevent the rescue of a French sightseeing submarine which is stuck in a freshwater sink hole and running out of oxygen. When a team from the seaQuest are forced to the surface they must rely on each other to survive the storm.
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Sunday, November 21st, 1993
11: The Regulator
When a vital component of seaQuest's air conditioning fails and regular channels fail, Krieg relies on a black market source called The Regulator. When Darwin disappears the seaQuest must track down the renegade who is seeking the meaning of life.
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Sunday, November 28th, 1993
12: seaWest
Hitchcock goes into an underwater gold mining colony in order to investigate a distress signal and discovers that the original and rightful owner of the mine and his family are being held hostage by an outlaw and his thugs.
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Sunday, December 19th, 1993
13: Photon Bullet
When Lucas visits a communications base populated by a group of young computer experts, a famous computer hacker, who now runs the Node, persuades Lucas to break into the World Bank and divert funds for humanitarian causes.
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Sunday, January 2nd, 1994
14: Better Than Martians
seaQuest is hurriedly dispatched to rescue a crew returning from a manned mission to Mars when their space capsule crash lands in the Atlantic Ocean, but the president of an militarised Asian federation wants them too for his own reasons.
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Sunday, January 9th, 1994
15: Nothing But the Truth
While in the middle of an special experiment when only a skeleton crew is aboard, seaQuest is boarded by a group of commandos who are quickly able to take control of the ship.
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Sunday, January 16th, 1994
16: Greed for a Pirate's Dream
When a top-secret UEO project shows the approach of a catastrophic volcanic eruption, the crew of seaQuest must convince treasure seekers on the island to abandon their lifelong search or face certain death.
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Sunday, February 6th, 1994
17: Whale Song
A renegade sub is sinking whaling ships, which are in themselves illegal and against their moral judgement, the crew of seaQuest must stop the sub from its mission. Meanwhile, Krieg is on a mission of his own: to have a cheeseburger, despite red meat being outlawed.
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Sunday, February 20th, 1994
18: The Stinger
In the lead up to an important demonstration, Lucas is knocked unconscious and the Stinger, seaQuest's prototype high speed sub, is stolen.
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Sunday, February 27th, 1994
19: Hide and Seek
A Servo-Croat dictator takes Drs. Westphalen and Lansdowne hostage in order to gain entrance into seaQuest in the hopes of using the ship's technology to rehabilitate his autistic son.
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Sunday, March 20th, 1994
20: The Last Lap at Luxury
At a summit conference, Lucas and group of UEO leaders are taken hostage, leaving the seaQuest crew to uncover a mysterious and complicated plot whilst searching for the hostages.
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Sunday, May 1st, 1994
21: Abalon
Ford accidentally stumbles onto a colony of genetically altered humans, adapted by a scientist to live underwater.
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Sunday, May 8th, 1994
22: Such Great Patience
Things threaten to go terribly wrong when the seaQuest crew discovers a million-year old spaceship. Their only hope is Darwin being the key to bridging the communications gap.
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Sunday, May 15th, 1994
23: The Good Death
When the crew of seaQuest are tricked into torpedoing a refugee ship containing Westphalen's daughter, Dr. Westphalen, Ford, and Shan are trapped trying to save her.
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Sunday, May 22nd, 1994
24: Higher Power
A brand new power plant which is set to supply energy to the whole world goes wrong and there is a danger of the polar ice caps melting. Bridger decides he must sacrifice the seaQuest in order to save the world. Meanwhile, Lucas has a reunion of sorts with his father.
Season 2
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Sunday, September 18th, 1994
1: Daggers (1)
When genetically engineered people, no longer happy with their captivity, stage a revolt, seaQuest, with some new faces are called in to help.
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Sunday, September 18th, 1994
2: Daggers (2)
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Sunday, September 18th, 1994
23: Daggers (1)
When genetically engineered people, no longer happy with their captivity, stage a revolt, seaQuest, with some new faces are called in to help.
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Sunday, September 25th, 1994
3: The Fear That Follows
Extra-terrestrials that are searching for the beginnings of intelligent life are welcomed aboard seaQuest, only to be taken captive by a general determined to have their advanced technological secrets.
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Sunday, October 2nd, 1994
4: Sympathy for the Deep
Bridger responds to a plea from an old girlfriend living in an underwater colony that has been dedicated to non-violence. After ten years of peace, the citizens are trying to kill each other.
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Sunday, October 9th, 1994
5: Vapors
Piccolo's estranged father seeks his help after his wife becomes addicted to an experimental drug. When Bridger and Smith are discovered in an embrace, rumours spread like wildfire about their supposed shipboard romance.
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Sunday, October 23rd, 1994
6: Playtime
In response to the voice of a child calling for help, the seaQuest journeys through an underwater vortex and find themselves 250 years in the future where humans are on the brink of extinction.
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Sunday, November 13th, 1994
7: The Sincerest Form of Flattery
An experimental submarine escapes from its moorings and manages to launch its nuclear weapons targeted at New Cape Quest, a city with 5 million inhabitants including relatives of the seaQuest crew.
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Sunday, November 20th, 1994
8: By Any Other Name
A distress call from an underwater horticultural colony leads the crew into an investigation of the mysterious disappearance of all human life inside the former paradise.
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Sunday, November 27th, 1994
9: When We Dead Awaken
When a woman is released from a cryogenic institute after 22 years, she is targeted by an assassin. Brody attempts to help her, and discovers that she is linked to his past and to a possible murder.
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Sunday, December 11th, 1994
10: Special Delivery
Dagwood maintains his innocence after being found guilty of murdering the genetic engineer who created him, despite having apparently been caught in the act on video.
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Sunday, December 18th, 1994
11: Dead End
Henderson, Lucas, Brody, and O'Neill are drawn into a furious underwater whirlpool that pulls their shuttle beneath the ocean floor and into a maze of ancient caverns.
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Sunday, January 8th, 1995
12: Meltdown
A massive prehistoric crocodile is released from its icy tomb when extensive undersea farming and mining cause the temperature of the South Atlantic to rise.
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Sunday, January 15th, 1995
13: Lostland
Ford discovers an ancient warrior's helmet and sword that prove that the lost continent of Atlantis did exist. But the helmet may carry a deadly curse that could destroy Bridger and the crew.
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Sunday, January 22nd, 1995
14: And Everything Nice
On the mainland, Lucas falls for a beautiful woman and asks to resign from his position, however plans change when she is suddenly kidnapped by terrorists in an attempt to take control of seaQuest.
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Sunday, February 19th, 1995
15: Dream Weaver
A blind astrophysicist and a NASA commander team up with the crew to battle a hostile alien, hidden in a fallen comet that seaQuest was attempting to recover.
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Sunday, February 26th, 1995
16: Alone
Wendy employs her psychic abilities and risks her life in a battle of the mind against Avatar, a powerful paranormal being who threatens the world's security with his ability to place political leaders into comas.
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Sunday, March 5th, 1995
17: Watergate
The crew transports a pop star to an island military base. Upon arrival they encounter an apparition of the Greek god Neptune, who mistakenly believes the singer and Henderson are actually Minvera and Medusa.
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Sunday, March 19th, 1995
18: Something in the Air
The crew protects a group of researchers at an abandoned mining outpost while they study an ancient chest found buried deep in the Mediterranean. However the chest proves to be like Pandora's box, housing a demon who escapes and then preys upon the landing party.
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Sunday, April 2nd, 1995
19: Dagger Redux
A rogue nuclear physicist known only as the Marauder is determined to destroy the seaQuest. As part of his plan, he rescues a revenge-minded dagger who was imprisoned by Bridger.
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Sunday, April 30th, 1995
20: The Siamese Dream
In order to gain control of seaQuest's nuclear weapons, a powerful psychic plants a nightmare in both Piccolo and Dagwood's minds, so that he will be invited on board to interpret their dreams.
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Saturday, May 13th, 1995
21: Blindsided
When his plane crashes in the South American jungle, Piccolo is kidnapped by a ruthless dictator who he finds out has secretly been creating artificial life forms that have now gone out of control.
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Sunday, May 21st, 1995
22: Splashdown
The seaQuest is captured by an alien spacecraft and taken to Hyperion, a completely aquatic planet. The crew is then drawn into the civil war between the KrayTaks and the Hyperion resistance.
Season 3
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Wednesday, September 20th, 1995
1: Brave New World
Ten years after its mysterious disappearance, the seaQuest appears back on Earth. A tough Navy officer, who had been obsessed with searching for the submarine, assumes command of the seaQuest due to the new hostile world climate.
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Wednesday, September 27th, 1995
2: In the Company of Ice and Profit
Captain Hudson is ordered to blow up an iceberg that has been directed towards Saudi Arabia by a corrupt businessman, only to find a group of refugees placed on the iceberg to prevent its destruction.
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Wednesday, October 11th, 1995
3: Smoke on the Water
The seaQuest attempts to find out the cause of the disappearance of a number of haulers from one of the remotest colonies in the Free Zone where Hudson meets up with a person from his past.
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Wednesday, October 18th, 1995
4: Destination Terminal
Lucas oversees the maiden journey of a revolutionary new underwater train, while Ford and Henderson go on a secret date as passengers.
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Wednesday, November 1st, 1995
5: Chains of Command
Hudson must relieve his old commanding officer from duty onboard a heavily armed underwater base after the base fires on Macronesia.
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Wednesday, November 8th, 1995
6: Spindrift
When Henderson is captured by Macronesia and sentenced to death, Hudson leads an undercover team to free her from the secure facility.
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Wednesday, November 15th, 1995
7: Equilibrium
Lucas must face up to Bridger over his potentially risky solution to combat an organism that threatens to reach epidemic proportions.
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Wednesday, December 6th, 1995
8: Resurrection
After faking his own death a second time, radical enviromentalist, Max Scully, returns and is pardoned for his murderous crimes, and Captain Hudson is ordered to escort him to an undersea ecological utopia, unaware of Scully's true intentions.
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Wednesday, December 20th, 1995
9: Good Soldiers
Captain Bridger seeks seaQuest's help to go deep into Macronesian waters and retrieve some top-secret data crystals that reveal unspeakable atrocities committed against humanity 20 years earlier -- crimes in which Bridger and Ford may have been involved.
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Wednesday, December 27th, 1995
10: Second Chance
The crew members travel through a ""space-time sphere"" that rockets them back in time to October 1962 and places them in the midst of the Cuban missile crisis, where they have to try to prevent a nuclear holocaust.
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Friday, January 12th, 1996
11: Brainlock
As the world leaders debate the renewal of the UEO charter a number of assassination attempts are made against the delegates.
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Sunday, January 28th, 1996
12: Reunion
When SeaQuest docks at a penal colony where the prisoners are enslaved, Henderson recognizes one and inadvertently causes a riot, allowing the inmates to escape--and take hostages.
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Sunday, June 9th, 1996
13: Weapons of War
The seaQuest is drawn into the dangerous neutral area where the UEO and Macronesian borders meet the territory of a silent and elusive Asian power.