Man from Atlantis
updateSeason 0
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Friday, March 4th, 1977
1: Man from Atlantis
Mark Harris is the lone survivor of the legendary sunken continent of Atlantis. Having adapted to life underwater, Mark possesses webbed hands, light-sensitive eyes, and the ability to swim at low depths in the sea for long periods. He draws strength from water and can overpower most ordinary men. Mark assists an institute for undersea research operated by his human friends, Dr. Elizabeth Merrill and C.W. Crawford, and joins Dr. Merrill in several exploratory missions aboard a high-tech submarine. They encounter several bizarre phenomena, including portals leading to other dimensions, a substance capable of altering personalities, an impish creature whose touch causes a mental return to childhood, and the scheme of a portly millionaire, Mr. Schubert, to melt the polar icecaps.
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Saturday, May 7th, 1977
2: The Death Scouts
Mark investigates the disappearance of three scuba divers and becomes involved with a pair of aliens who are the advance force of an alien invasion.
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Tuesday, May 17th, 1977
3: Killer Spores
When a space capsule crashes in the ocean near the Cetacean, Mark and Elizabeth agree to investigate. When they arrive Mark is rendered unconscious by a screeching sound. They discover hundreds of strange, blue, intelligent spores that take over Mark's body attempting to find a way back into space. However they don't know Mark will die if he does not return to water within a few hours.
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Sunday, June 12th, 1977
4: The Disappearances
A demented scientist, Dr. Mary Smith, abducts and drugs top scientists from around the world -- including Elizabeth Merrill -- to work on a secret project.
Season 1
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Thursday, September 22nd, 1977
1: Melt Down
Schubert threatens to cause worldwide flooding by using powerful microwaves to melt the earth's polar ice caps, unless the government turns Mark Harris over to him.
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Thursday, October 13th, 1977
2: The Mudworm
When a multimillion-dollar underwater probe malfunctions and begins attacking any ship that travels near it, Mark must reason with its highly advanced brain and convince it to stop
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Tuesday, October 18th, 1977
3: Hawk Of Mu
Mark, investigating a power outage, discovers a centuries-old hawk statue from the legendary civilization of Mu. The statue, when used properly, can remove the power from a large area. Schubert discovers the power of the hawk statue and Mark must prevent him from taking it.
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Tuesday, October 25th, 1977
4: Giant
The oceans are leaking through a fissure in the ocean floor. A conman named Muldoon agrees to guide Mark through the fissure to investigate. However, Mark is unaware that giants inhabit the other side of the fissure and Muldoon has already stolen gold from one of them.
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Tuesday, November 1st, 1977
5: Man O'War
Using his genetic scientists, Schubert produces a giant jellyfish which he intends to release unless his extortion demands are met.
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Tuesday, November 8th, 1977
6: Shoot Out At Land's End
Mark is somehow linked with a man named Billy, existing in a wild west town, who appears to be his twin. Investigating, Mark arrives in the town and discovers Billy had the same webbing as Mark but has had it removed.
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Tuesday, November 22nd, 1977
7: Crystal Water, Sudden Death
Schubert attempts to make a satellite weapon to knock out the Earth's communications. However, to power the weapon he needs the energy crystals protected by a forcefield under the ocean. The crystals actually power the forcefield that protects an underwater city.
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Tuesday, December 6th, 1977
8: The Naked Montague
An underwater landslide transports Mark to Verona, Italy... in the days of Romeo and Juliet.
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Tuesday, December 13th, 1977
9: C.W. Hyde
C.W. develops a Jekyll-and-Hyde personality after swallowing a mysterious liquid.
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Tuesday, April 18th, 1978
10: Scavenger Hunt
Mark encounters Muldoon, who is using a sea monster to make island natives sacrifice young girls to him.
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Tuesday, April 18th, 1978
14: Scavenger Hunt
Mark encounters Muldoon, who is using a sea monster to make island natives sacrifice young girls to him.
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Tuesday, April 25th, 1978
11: Imp
An impish little man enters an underwater station and causes the crew to become irrational simply by touching them. After three crewmen die the F.F.O.R. hears Duke, the last crewman talking, over the radio in a childish manner and investigates. Mark swims over and brings Duke over to the Cetacean, not knowing the imp has stowed aboard.
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Tuesday, April 25th, 1978
15: Imp
An impish little man enters an underwater station and causes the crew to become irrational simply by touching them. After three crewmen die the F.F.O.R. hears Duke, the last crewman talking, over the radio in a childish manner and investigates. Mark swims over and brings Duke over to the Cetacean, not knowing the imp has stowed aboard.
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Tuesday, May 2nd, 1978
12: Siren
While investigating the mysterious loss of three ships in one part of the ocean, Mark and the crew of the Cetacean encounter a submarine operated by a modern day pirate. The pirate has captured a mermaid that can produce a hypnotic siren song, which mesmerizes anyone who hears it, even Mark.
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Tuesday, May 2nd, 1978
16: Siren
While investigating the mysterious loss of three ships in one part of the ocean, Mark and the crew of the Cetacean encounter a submarine operated by a modern day pirate. The pirate has captured a mermaid that can produce a hypnotic siren song, which mesmerizes anyone who hears it, even Mark.
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Tuesday, June 6th, 1978
13: Deadly Carnival
Mark goes undercover to investigate members of a carnival planning to break into a museum. The only way to break into the museum is through an underwater tunnel of which only Mark can swim. When he is approached, he refuses. The owner of the carnival is then kidnapped and threatened unless Mark helps.
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Tuesday, June 6th, 1978
17: Deadly Carnival
Mark goes undercover to investigate members of a carnival planning to break into a museum. The only way to break into the museum is through an underwater tunnel of which only Mark can swim. When he is approached, he refuses. The owner of the carnival is then kidnapped and threatened unless Mark helps.
Season 2
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Thursday, September 22nd, 1977
1: Melt Down
Schubert threatens to cause world wide flooding by using powerful microwaves to melt the earth's polar ice caps unless the government turns Mark Harris over to him.
-
Thursday, October 13th, 1977
2: The Mudworm
When a multi-million dollar underwater probe malfunctions and begins attacking any ship that travels near it, Mark must reason with its highly advanced brain and convince it to stop.
-
Tuesday, October 18th, 1977
3: Hawk of Mu
Mark, investigating a power outage, discovers a centuries old hawk statue from the legendary civilization of Mu. The statue, when used properly, can remove the power from a large area. Schubert discovers the power of the hawk statue and Mark must prevent him from taking it.
-
Tuesday, October 25th, 1977
4: Giant
The oceans are leaking through a fissure in the ocean floor. A conman named Muldoon agrees to guide Mark through the fissure to investigate. However, Mark is unaware that giants inhabit the other side of the fissure and Muldoon has already stolen gold from one of them.
-
Tuesday, November 1st, 1977
5: Man O'War
Using his genetic scientists, Schubert produces a giant jellyfish which he intends to release unless his extortion demands are met.
-
Tuesday, November 8th, 1977
6: Shoot Out at Land's End
Mark is somehow linked with a man named Billy, existing in a wild west town, who appears to be his twin. Investigating, Mark arrives in the town and discovers Billy had the same webbing as Mark but has had it removed.
-
Tuesday, November 22nd, 1977
7: Crystal Water, Sudden Death
Schubert attempts to make a satellite weapon to knock out the Earth's communications. However, to power the weapon he needs the energy crystals protected by a forcefield under the ocean. The crystals actually power the forcefield that protects an underwater city.
-
Tuesday, December 6th, 1977
8: The Naked Montague
An underwater landslide transports Mark to Verona, Italy ... in the days of Romeo and Juliet.
-
Tuesday, December 13th, 1977
9: C.W. Hyde
C.W. develops a Jekyll and Hyde personality after swallowing a mysterious liquid.
-
Tuesday, April 18th, 1978
10: Scavenger Hunt
Mark encounters Muldoon, who is using a sea monster to make island natives sacrifice young girls to him.
-
Tuesday, April 25th, 1978
11: The Imp
An impish little man enters an underwater station and causes the crew to become irrational simply by touching them. After three crewmen die the F.F.O.R. hears Duke, the last crewman talking, over the radio in a childish manner and investigates. Mark swims over and brings Duke over to the Cetacean, not knowing the imp has stowed aboard.
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Tuesday, May 2nd, 1978
12: The Siren
While investigating the mysterious loss of three ships in one part of the ocean, Mark and the crew of the Cetacean encounter a submarine operated by a modern day pirate. The pirate has captured a mermaid that can produce a hypnotic siren song, which mesmerizes anyone who hears it, even Mark.
-
Tuesday, June 6th, 1978
13: Deadly Carnival
Mark goes undercover to investigate members of a carnival planning to break into a museum. The only way to break into the museum is through an underwater tunnel of which only Mark can swim. When he is approached, he refuses. The owner of the carnival is then kidnapped and threatened unless Mark helps.